There are a lot of zombie titles in the gaming world, and some are better than others. When the original Dying Light came out, it seemed like just another zombie title, but with a few twists attached. But, due to some great post-launch content and pushing from the developers at Techland, the game soon grew a massive following. Because of that, "enhanced editions" of the game were released, and the game got even more popularity. Then, recently at E3 2018, Dying Light 2 was revealed, and Techland has shown that this title learns from the original, and grows.


For those who haven't played the original Dying Light, the game is set in a world where the zombie apocalypse has destroyed just about everything. You are a "parkour specialist" who must try and survive the days and nights by traversing the city and getting supplies, as well as forging weapons. In Dying Light 2 however, things take a much wider scope.


The sequel is set 15 years after the first game, and the event that caused the zombie outbreak has spread across the rest of the world. Dying Light 2 puts you in Europe, specifically in one of the last remaining human cities. You are left out there and forced not only to survive but deal with numerous groups of people who are trying to take control of it.

Dying Light 2 has a much stronger narrative than the original, and your choices will affect the larger game world. One such choice is having to choose one of these factions, and then supporting them. As they grow stronger, or weaker, the world changes, and it'll all be because of you.


As for the zombies, they're still around, and they're in the city itself. Though the outer walls protect from the massive hordes outside, there are groups of them still inside the city, and you'll have to be mindful of your surroundings as you travel. Plus, as is Dying Light's signature, there aren't many guns around, so you'll have to craft weapons for brutal melee combat.

One thing that should be appreciated is that Techland really took to heart the desire to make a bigger world to travel through. The original game has certain areas you could go to, but that was it. Here, you have a massive European city, and the team noted at E3 that they had to work hard to make sure people could get around not just in one way, but in many. The parkour system is back but enhanced to use more objects and areas with your skills.

Though the gameplay was important for them, Techland wanted to make sure that the narrative wasn't just compelling in the overall, but in the minor moments too, for example, the character conversations. To that end, they hired Chris Avellone, who has worked on RPGs like Baldur's Gate, Planetscape: Torment, Knights of the Old Republic 2, and more. Through his experiences, he was able to add more story to the game than the original title could've hoped for.

The game is set for a 2019 release for PlayStation 4, Xbox One, and PC. Stay tuned for any updates!

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