Caves of Qud, the infamous science-fiction roguelike epic, has finally made its way onto GOG and for Linux systems. Steeped in retro-futurism, a knack for deep simulation, and swathes of sentient plants, Caves of Qud allows players to inhabit the exotic town of Joppa before chiseling through deep layers of thousand-year-old civilizations. The world may be dying, or on the brink of rebirth, depending on the manner in which players choose to approach it, meaning who you choose to be, and what you care to do drives the narrative entirely.


Players may adopt the role of a mutated indigenous miner who chooses to traverse the salt-spangled dunes and jungles of Qud or play as a pure-strained descendent from one of the last remaining eco-domes. All players begin their ruthless journey upon arriving at the oasis-hamlet of Joppa, which lays on the far rim of Moghra’yl, the Great Salt Desert.


On the horizon, Qud’s jungles strangle rusted archways that merge down to earth, and chrome steeples that are guarded by projectile-throwing adversaries. A fabled Spindle resides above the fray for players who manage to bypass the dunes and jungles on their way toward the cloud-ribboned sky. Players are encouraged to thoroughly meander Joppa, and take in the moisture farms or viridian watervines before trekking the maddening exteriors. Whether players possess a poison stinger, tattered scroll, vibroblade, hypnotized goat, or clutch a rifle, the journey ahead holds no promise of success. Just as every roguelike, players should expect perma-death.

Characters may be assembled by choosing from over 70 mutations and defects. Outfits may be given wings, quills, four arms, flaming hands, two heads, or the power to clone oneself. 24 kits and castes will also be available for deep character diversity.


Each world is nearly 1 million maps large and procedurally generated with some familiar locations sprinkled about. Allegiances from over 60 factions may be pursued or explored, with players containing the autonomy to become one with apes, robots, crabs, or highly entropic beings, to name a few. The lore of Qud is rich and features a story in every nook, which range from discovering legendary items that tell a tale from time, or in-game history books that are written by plant historians.

The world that surrounds players may be exploited in various regards. Every landscape may be dug through, meaning that if a wall structure seems inconveniently placed, players may dig through it with a pickaxe, or eat through it with their corrosive gas mutation, if they can’t manage to melt it into lava. Every wall features a key melting point.


Monsters may be demolished as easily as walls if players contain the right tools. The limbs of monsters may be hacked off, or taken over entirely if the right standards are met. Each monster and non-player character is fully simulated as the player, meaning they all possess levels, skills, equipment, faction allegiances, and body parts. Due to the robust detail, if players contain an attribute that lets them psionically dominate a spider, then they may traipse through the maps as a spider, eating things and shooting out webs as they please.

The incredibly diverse world of Caves of Qud may be experienced on GOG,, and Steam for Linux now.

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