As we continue our long, long wait for a Borderlands 3, it seems both 2K and Gearbox don't want us to lose patience. The team took to the PlayStation Blog yesterday to announce Borderlands 2 VR, set to come out this winter. Borderlands 2 originally released in 2012 (can you believe that?), serving as a sequel to 2009's Borderlands. The sequel was followed up by Borderlands: The Pre-Sequel in 2014, which came bundled with Borderlands 2 a year later in 2015. If jumping back into Borderlands 2 after all this time sounds good, then the VR version will be right up your alley. Additionally, it comes with new revamps and changes to make it more VR-friendly, giving the whole game some new things to look forward to.
One of the biggest new changes this time around, and the change that a lot of the game's systems have re-worked around is the BAMF system. It's Gearbox's take on a Max-Payne-esque style bullet time, slowing down time around you and giving you quick reactions to your enemies. As Borderlands' four playable characters always work on a skill tree based system, many of the skills have been changed to reflect the addition of BAMF time. For example, Zer0's Death Mark ability. In the original game, this would mark enemies and give you higher damage against them. Now, it also restores two seconds of BAMF with each marked kill. All of the characters have similar changes to their moves, and any co-op abilities have been overhauled too. That's right: Borderlands 2 VR is completely single-player. The original had co-op play with friends, so these features to have been shifted to more VR-centric ones.
Keeping in the spirit of VR focused mechanics, vehicle driving has been changed. In Borderlands 2, and the other games, you would enter third person whilst driving any kind of vehicle. Rather than go into this perspective shift, Borderlands 2 VR lets you drive all the vehicles in first person. To control the vehicle's mounted guns/rockets, you simply aim with your head and look at what you want to shoot. The control schemes have gotten more varied for this outing to Pandora, allowing you to choose between standard DualShock 4 controls or the PlayStation Move controllers for more accurate VR aiming/movement. You can also choose between standard free-form movement or the teleporting movement found in many first-person VR experiences. This teleporting method is a way to combat motion sickness for those who experience it, and it usually works quite well.
Borderlands 2 VR releases on December 14th exclusively for PlayStation VR and will cost $49.99. We're still at kind of a standstill when it comes to a Borderlands 3. The game has been confirmed to be in development for a few years now, but the only footage we've seen of it was a tech demo from GDC 2017. That tech demo confirmed the game was being made in Unreal Engine 4 and is the only way to really figure out what it will look like. In 2015, Borderlands creator/director Matt Armstrong departed from Gearbox Software. It's not certain what this might have meant for Borderlands 3, but supposedly, it's still in the works. Gearbox CEO Randy Pitchford confirmed that the game is being targeted for this generation of consoles, but with the recent talks of next-gen hardware, hopefully, we'll see Borderlands 3 sooner rather than later. In the meantime, Borderlands 2 VR. Now you can practically feel the loot when you open up treasure chests. You can check out the announcement trailer for it below! Alternatively, hop over to the PlayStation Blog for the full announcement.