How Far Cry New Dawn Differs From Past Entries, Including 'Light RPG' Systems
Far Cry New Dawn is coming out just as suddenly as it was announced, taking The Game Awards 2018 by storm with its debut announcement and subsequent trailer. The game is only a little under a month away already, and the most surprising thing about it is its setting: Seventeen years after the ending event of Far Cry 5. Considering how FC5 just came out last year, it's kind of a big spoiler, but one that opens up the floodgates for new things to come in. As Far Cry New Dawn is set in a world recovering from an apocalypse, the way things work are going to be slightly different this time around. Over the course of the past few days, Ubisoft has taken to various outlets on the Internet to discuss details behind New Dawn's gameplay and setting. Want to find out what's different? Here's where we'll start.
The most stark change to Far Cry New Dawn from past entries in the shooter series is the addition of RPG mechanics. Whereas Far Cry 5 operated mostly by first-person shooter rules and tools, players will have to consider their statistics and options more carefully as they make their way through New Dawn. "We pushed what we call the light RPG approach in the game to create more depth," explains New Dawn's creative director Jean-Sebastien Decant on Twitter, "so you'll be able to craft guns that have ranks, and these ranks they will be useful to fight against enemies that also have ranks." These ranks Decant refers to work like a tiered system, and attempting to take on a group of enemies with a significantly higher tier won't end well for you. Rather than purchase new guns, your goal will be to craft them from components you find out in the world. You can get more of these components from outposts you clear (Ubisoft's favorite), but if you do so, this will leave the outposts vacant for enemies to return to and provide newer, harder challenges. Risk vs reward, in a sense.
And resource gathering like that is what pumps Far Cry New Dawn's mission goals. The world of New Dawn runs on ethanol, and everyone in it considers it a valuable commodity due to how much it powers. Your main push is to gather ethanol and expand the area's home base of 'Prosperity', where all your friends and familiar faces will be. As you upgrade Prosperity, it will increase in size and function, adding new buildings, workshops, and NPCs organically as you work your way through the story. It wouldn't be a Far Cry game without a deadly, charismatic villain, however. In the story department, New Dawn delivers that as per series tradition, though this time in the form of TWO antagonists rather than one: Mickey and Lou (whom go by the name of The Twins). Ironically enough, the big bad of Far Cry 5, Joseph Seed, is still kicking. He's gathered followers of his own that support the new start of this world, and as it turns out, they're not okay with how Mickey and Lou are terrorizing things. That's right: Joseph will be your ally. How long will that last?
While Far Cry New Dawn still takes place in 5's setting of Hope County, Montana, players will be given the option to go on co-op exclusive missions to other areas of the United States and see how they've been affected by the apocalypse. That, along with other big and small changes, are what populate New Dawn as a new Far Cry game. New Dawn releases on February 15th, and will be available for Windows PC, PlayStation 4, and Xbox One, same as Far Cry 5 was. If you're confused on whether you should play 5 before playing this, it's a toss-up. You'll probably get more value out of the callbacks and Joseph's existence if you play 5, but the 'new start' theme that the game is going for means you can also jump in if you're completely fresh. Whichever side you fall on, make sure to check out the full laundry list of changes on Ubisoft's official website. Alternatively, you can check out the story trailer below to see Far Cry New Dawn in all of its colorful action (Think Rage 2 colors, but even more purple).