There's been an absolutely insurmountable wave of coverage and news surrounding the Final Fantasy 7 Remake, currently in development over at Square Enix as they prepare for their 2020 launch. True to form, the company appeared in full force at the recent Tokyo Game Show, which took place just the other week. TGS 2019 was abound with news surrounding some of the most popular Japanese developers, and some of the more indie ones as well. Final Fantasy 7 Remake was the big focus for Square Enix, with them eager to show more of the awaited title and fans eager to eat up everything there. The demonstration showed live and on-stage, walked us through a lot more of the gameplay than was previously shown at E3 2019. The big takeaway? FF7 Remake will feature a 'Classic' combat system in addition to its default, action-focused one.

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Before E3, no one was really sure how combat was going to work in the remake. Square Enix gave a thorough run-down of the new battle system during their conference, and the gist of it is that its real-time action. You can strike foes with basic combo attacks, building up your ATB gauge as you do so. Once filled, you can spend your ATB charges to unleash special skills, magic, and other attacks. Utilizing materia unlocks more skills of these types, similar to the original FF7. It didn't take long for some FF fans to express their disappointment at the changes. They were longing for the slower-paced command-based system from the original, and not seeing it didn't bode well. Luckily, they can breathe a sigh of relief; the aforementioned Classic combat system changes the game's battles into something a lot closer to the original game, and traditional Final Fantasy games in general.

"With Classic Mode in #FF7R the team have re-created the same style of play!" Square explained in a lengthy string of Twitter posts recapping the TGS showing. "In standard modes, the ATB Gauge fills up repeatedly attacking your enemy, but in Classic Mode this aspect of gameplay is handled automatically. The player does not need to do anything and the character fights automatically, charging up their ATB Gauge." Essentially, Classic Mode eliminates the action-oriented aspects of the standard combat system. The main difference between it and the original is that characters and enemies will still attack, even while you're deciding commands. Even so, this style of selecting commands and waiting for the ATB gauge to charge is a lot more similar to what went on in the past, making it a great option for those missing that classic feeling of combat, or FF7 as a whole. The mode is completely optional, so fans can choose what they like. In addition, Square revealed that an easy mode will also be selectable, toning down the difficulty for those who want to just enjoy the story.

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All in all, though, Final Fantasy 7 Remake is shaping up really nicely. Those concerned about it being too different from the 1997 classic now have less to worry about, and we got to see even more characters and locales showcased with the new trailer Square Enix presented during TGS. You can view that trailer below here; it's a decent length and shows the Remake's renditions of characters like the Turks, Don Corneo, and more. If you do some searching, you'll also be able to find the gameplay videos from the TGS presentation. They show some never-before-seen aspects to the combat, including Summon Materia and how those are integrated into the gameplay. Final Fantasy 7 Remake is set to launch on March 3rd, 2020, exclusively for PlayStation 4. Square Enix is releasing the game in multiple parts, as they feel trying to remake the entire thing and release it standalone would require them to cut content, something nobody wants. The first part will cover the entire beginning of the game right up to when the characters leave Midgar, and there's been no word on when we can expect the later parts.

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