Square Enix Still Deciding How Many Parts FFVII Remake Will Be Split Into
Final Fantasy VII Remake released its first part earlier this month. To say fans have been waiting a long time for this would be like saying water is wet. For nearly two decades now, fans had been clamoring to get Square Enix to remake the 1997 PlayStation classic into something newer. Ideas were split into what that would be exactly. Would a remake just be the base game exactly as it is, but with Advent Children graphics? Would it be something totally different? With part one out now, the answer is a little of both. Fans had mixed levels of reactions when Square first announced the Remake would be split into multiple parts. Their reasoning for this is due to the original game's massiveness: Remaking it into a modern AAA experience meant even just the Midgar section alone could stand alone as its own game. Whether that's true or not is up to you, but now that the dust has settled, we're left to wonder how soon we'll get more. Square Enix has some ideas in mind, but they're unsure.
The news comes from the Final Fantasy VII Remake Ultimania, a guide book that recently released exclusively in Japan. The book contained a recent interview with the game's co-director, Tetsuya Nomura, and producer, Yoshinori Kitase. The interview has since been translated in full by multiple sources. "We have a general idea of how the story will play out, but we haven't decided exactly [how many parts], nor can we confirm anything," Kitase stated. "There's speculation that it will be three parts, but we're just doing things one step at a time." A trilogy would make sense, considering where FFVII goes once the party leaves Midgar. From that point onward, the game's open-world is displayed before the player, and the gang travels to a variety of different locations in their quest to save the planet. A large chunk of those could be put into the second part, but according to Nomura, that may not be the way things take shape.
"It all depends on how many parts we make," Nomura said. "If we separate it into bigger chunks it will take more time, but if we take smaller portions it can be done on a shorter span. Personally, I would like to deliver it fast." Essentially, this means that we could see several parts of the Remake released. Nomura went on to say that if they did it this way, the smaller parts released wouldn't be the size of the Midgar chapter that just got put out. That alone is around 40-50 hours of gameplay. If they did go the trilogy route, it's very likely that part two or part three (or both) would be even more massive in scope. The one red flag this raises, however, is how the smaller chunks would be priced. Part one is already a standalone $60 purchase, so we could only hope Square reduces the price a little for smaller entries. No matter what they decide, though, both of them did confirm that the second part of the Remake has already entered development. It probably won't be long before we hear more, especially if they do decide to go with Nomura's shorter-but-faster approach.
The Final Fantasy VII Remake is out now exclusively for PlayStation 4. The game took the Midgar portion of the original FFVII (which was around a 10-hour segment), and expanded it into a full game. Square Enix used Epic Games' Unreal Engine 4 to remake the PlayStation original from the ground up. This first chapter took several years to develop. Even if they go the larger route for the next parts, it's likely development time won't take as long as this one did, since this also included re-structuring the project and figuring out what direction they wanted to take it. The answer? A modern mishmash of styles that provides real-time combat with command-based actions. It didn't take long for the game to sell like hotcakes, and no matter how Square structures its future releases, FFVII Remake is going to be quite a cash cow for them. You can check out the Remake's gorgeous graphics in the trailer below. It's basically exactly what Square was going for: FFVII but with Advent Children's level of visual fidelity.