We're back with more Death Stranding talk, but this time in the wake of its release. More specifically, we'll be turning our attention today to Kojima Productions, the Kojima-helmed studio under Sony's blanket that formulated after the man left Konami and finished out the Metal Gear Solid series. Kojima Productions had been hard at work for Death Stranding for several years, and the game released just last week with the dust still settling on opinions and reviews. It's the studio's first official game released, but according to Kojima himself, they plan on eventually branching out into film making. BBC Newsbeat recently put together a documentary video covering the development of Death Stranding, including some interviews with Hideo Kojima. It was in said interviews that Kojima discusses making films in the future, as well as how gaming as a whole is going to take shape in the coming years.


"In the future Kojima Productions will start making films," Kojima plainly states. "If you can do one thing well, then you can do everything well." For most Kojima fans, this news won't be that big of a shock. From an early age, the man has always had a passion for cinema, putting together films with his friend in his childhood. Most expected him to become a filmmaker back in those years, and while he did consider it, he ultimately chose to work with video games. His passion for the medium of film bleeds through the entirety of his games, however. The Metal Gear Solid series is noted for its particularly long cutscenes, carefully composed camera shots, and truck-load of movie references. More recently with Death Stranding, the game employs the use of a variety of famous television and film actors for voiceover and motion capture, as well as directors and special guest cameos. Even Kojima's social media profiles state: "70% of my body is made of movies." He wasn't able to give specifics on when exactly KojiPro would start making films, or even what kind of films they would be, but it is something we can expect down the line.

Further, in the interview, Kojima mused about the future of gaming and how he thinks things are going to change in the next several years. The way he sees it, almost the entirety of our entertainment will be converted to streaming platforms. When it comes to both television and movies, we're practically already there; just look at Netflix, Hulu, and the rise of other competitive streaming platforms like Disney+. Kojima sees a future where most games will be sharing the same space as these films and shows, and from that, new types of games will emerge. "I'm very interested in the new format of game that will appear on there and that's what I want to take on," he concludes. Make no mistake: Kojima Productions still intends to make video games as well as films, and the director makes that abundantly clear. He's well known for pushing gameplay boundaries and making types of experiences you don't typically see in other games, meaning a whole new format arisen from streaming would be a sight to see.


It's that same boundary-pushing philosophy that runs rampant in Death Stranding, a game that's so out there that it will likely be love-it-or-hate-it for many. It's a mishmash of ideas blended into one experience, equal parts walking simulator, action game, and movie. Right now, it's only available exclusively on PlayStation 4. As you may have noticed in one of our more recent stories, the game was also confirmed to be getting a Windows PC release in summer 2020. For those more on the fence about getting it, it might be good to wait until then. In any case, make sure to check out the aforementioned BBC documentary below here if you're interested in how Death Stranding was made. Just make sure to set aside time for it, as it's almost a half-hour long watch. Wherever Kojima Productions take their talents to going forward, it's definitely going to be interesting to see what's born from it all.


Tanner is a freelance writer. He enjoys all things video games, particularly the weirder ones, and can often be found drinking coffee and trying to get through his backlog.

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