Platinum Games is without a doubt one of the most unique studios out there in the video game world today. Their titles are over-the-top, full of action, full of humor, and yet can deliver gut punches that no one sees coming. This is the studio behind Bayonetta, Wonderful 101, Vanquish, Nier: Automata, Metal Gear Rising: ReVengeance, and more. But they've had a goal in recent years, they've wanted to grow out of just making titles for other companies like Microsoft, Sony, and Nintendo. They want to make their own IP, and own that IP so that they can do what they want with it. And apparently, they have a game that is in the works that'll be just that.


This occurred during IGN Japan's live show, where Platinum Games heads Hideki Kamiya and Atsushi Inaba dropped by to reveal what they were working on. And Inaba revealed that Kamiya had made a pitch for an "indie style" game that the studio is progressing on. In his words, it's not a "big" title, thus the indie game label, but he did say that it's "about as Kamiya as it gets". Likely meaning that the game fits the mold for over-the-top action and set pieces and humor, as that's what Kamiya loves to do.


A very interesting thing that Platinum Games is that it gives every employee the chance to pitch a title. Inaba will then read each proposal and see what one really catches his attention. 50 proposals were sent in before the last viewing, and ironically, it was Kamiya's that caught his eye. Also as interesting is that Kamiya actually gave two pitches for the same game. The first was his "vision" for the game, on how he would do it if given the chance. The other was a more "commercially viable" title. Inaba loved the first one more.

Why? Because he knows Kamiya, and he knows that he likes to put everything he has into every title he makes, so doing the "commercially viable" one would've been an insult to Kamiya in a way. And so, Inaba greenlit the "full" version of the game, and Kamiya couldn't be more thrilled.


This goes double for their desire to have more self-controlled IP. Despite having success doing games for publishers, it does create hurdles. They don't like that they have to wait for the go-ahead from a publisher to make a sequel or to have a publisher approve a change on a character. Or in the worst case, have a game canceled when the team is still working on it, such as what happened with Scalebound and Microsoft.

They noted that even Nintendo does this, as when they were working on Bayonetta 2 for the Wii U, there was an "issue" with Bayonetta's glasses that Nintendo made them fix before progressing. They want to truly own the IPs so that they can make the changes they want, when they want, however they want, and not sacrifice anything to the title.


No word on when we might get a glimpse at Kamiya's new indie title. Stay tuned for any updates.

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