PlayStation! It's been the topic of choice lately, with Sony keeping busy between their State of Play address, Layden's apparent departure from the company, and new improvements to the PlayStation 4. Not seeing it fit to slow down whatsoever, the company has now decided to take the initiative and finally announce what we've all been waiting for: The PlayStation 5. I'm sure none of you saw that name coming. Jokes aside, this announcement serves more as a way for Sony to touch base with the community about the PlayStation 5 and its release, rather than an in-depth look at the console itself. We do get some neat details though, especially in regards to the new controller the PlayStation 5 will be sporting.


The announcement dropped a few days ago via way of their favorite news space: The PlayStation Blog. Some members of Sony's team also took part in a chat with Wired, the latter of which put out a lengthy read into the PlayStation 5 and the details they gained from Sony. While the details behind the console itself are still more scarce than others, a lot of the buzz surrounds the new controller. You could call it DualShock 5, as goes the pattern for the past DualShock controllers, but apparently Sony has no name for the controller just yet. Even so, their focus this time around is to "deepen the feeling of immersion" when playing video games. The DualShock 5 (working title) will utilize haptic feedback technology, the very same technology Nintendo has set up in their colorful Joy-Cons. Haptic feedback provides very specific vibration response to the controller, helping the player differentiate between the sensations based on what's happening in the game proper. With that, basic vibration (the standard for many years now) seems to be on its way out.

The controller will also feature 'adaptive triggers'. One of the big changes between DualShocks 3 and 4 was the addition of triggers for the L2 and R2 buttons, a common criticism for the 3's trigger-less setup. 5's adaptive triggers can be specifically programmed by game developers to respond differently to different controls and actions in-game, making the pull of the trigger properly feel like what's being performed (such as drawing a bow, or firing a rifle). "In combination with the haptics, this can produce a powerful experience that better simulates various actions," Sony states in the blog post. "Game creators have started to receive early versions of the new controller, and we can't wait to see where their imagination goes with these new features at their disposal." As far as the console itself goes, only a few things have been confirmed about its specs. PlayStation 5 will include an 8 core, 16 thread x86-64-AMD Ryzen "Zen2" CPU. Try saying that ten times fast! The GPU will also be based out of Ryzen's Navi family, and focuses on a solid-state drive in contrast to the spinning hard drives of old.


All in all, these details paint a better picture of what the PlayStation 5 will be like. It's hard to say when Sony will officially reveal the hardware's appearance, but this announcement itself serves as a way for them to get their foot in the door leading up to the console's release. Speaking of which, they were ready to share that too: PlayStation 5 will ship out in the 2020 holiday season. Shocking no one, this is exactly when Microsoft is planning on launching Xbox's 'Project Scarlett', a console which was given some attention at their most recent E3 press conference. With this, the end of the PS4 era is nigh. It's not all over just yet though. Some of the PlayStation 4's biggest games are still in development, set to end off the console's lifespan with a bang. Games like Death Stranding, Ghost of Tsushima, Dreams, and The Last of Us Part II will all be releasing within the next year. It'll be quite a sendoff.


Tanner is a freelance writer. He enjoys all things video games, particularly the weirder ones, and can often be found drinking coffee and trying to get through his backlog.

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